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Info TI Calcs Productions Community :-) |
| Home || News || APRIL 2000 | 2.V.00 |
| Worm screeny | (28.april.00) | |
Time for another cool screenshot!!
This level has 25 bouncing balls in it (remember a level
can have upto 45 balls :P ) Some of you were confused by
the TI-News preview saying Worm has vertical
scrolling levels; no horizontal scrolling anymore?!? Yes
there is, just hadn't made any wide levels yet; check the
screenshot...Just noticed your worm in the original Peaworm
could get four times longer. So now if you take about 35
peas you'll get all short again. Because of the limited
memory available, I doubled this for player one only (so
max. length 2048 pixels = ~70 peas), I doubt you'll pick
up >35 peas in a multiplayer game. |
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| Worm News | (26.april.00) | |
News item on ti-news with 3 screenies. Since I haven't got any other news (a few bugfixes, but I won't bother you with that) I'll put the preview down here:
Oh yeah, one more thing for all TI-86 programmers out
there: click here to check the
memory areas Worm uses. Can I safely use these addresses?
If not, tell me now! |
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| Worm 89% | (23.april.00) | |
You see I'm really trying to finish Worm before may. Here's today's major improvements:
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| Worm 88% | (22.april.00) | |
Changed two things:
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| Worm 87½% | (21.april.00) | |
Levels can have multiple
bouncing balls. Rightnow there's enough memory for
about 42 of them, but if there's need for more, I can
always alter that ;-) The screenshot shows a level with
11 balls which is quite difficult already. Note the
smiley pickup =)I also changed the main menu a bit.
Now it's easier to change the number of players, and their
names (yes, they can be altered now!) and all are
saved when you quit. |
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| Worm 87% | (20.april.00) | |
Some minor bugs fixed and little things added, but it's the small things that make a program great:
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| Worm 86% | (16.april.00) | |
First of all, I fixed a recent bug causing some crashes from time to time: after some debugging I realized _MM_LDIR changed the ram page from 1 to 2, so data was stored over programs. Update (17.4): Sprites can now have any size from 1x1 to 8x8! For example level 1 can have huge 8x8 peas, while on the second level they are just one pixel... |
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| Shiar Homepage news | (12.april.00) | |
Removed the back-button on all pages, since everybody probably has a Home-button on his/her keyboard. One last time, so you won't remember my amazing artwork: Since the computers on
some schools (my own school included) have sites with the word
game in it banned, my site - games3.net/shiar
- cannot be reached from there. That's why I'm going to put my site
back on fortunecity as well. Remember I'll always put updates
on games3.net first, then upload to fortunecity. The full link
is
http://www.fortunecity.com/skyscraper/manic/638
but you can also load http://come.to/shiar
and click on fortunecity (mirror) before you're redirected to http://www.games3.net/shiar. |
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| Worm levels | (6.april.00) | |
When all levels in a file are complete, a piece of code in that file will be run: doing anything you want. For example it can display congratulations! or it can display a cool demo with sound effects, or it can do nothing at all. It's all upto the maker of that level-file. Speaking
of level-files: a sample level source will be included
with Worm so everybody can make his/her own
custom levels! This can be either a set of deathmatch
arenas, a singleplayer episode, or both. Hopefully, as
soon as I release Worm, ticalc.org will be flooded with
custom Worm levels ;) |
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| Worm to-do | (5.april.00) | |
This is a list of what I still have to do before I release the beta:
I really hope I can make this all anytime soon,
because besides the items in this list I also have to fix
any and all bugs appearing out of nowhere. |
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| Worm 84% | (3.april.00) | |
Another 1% done! Worked the past two weeks on this: external levels. (I must admit I didn't work all the time.) As usual I did have some trouble; it kept crashing for some reason, but of course I overlooked one byte... anyways it worx now!! All levels are loaded from a single file (doesn't support multiple levels yet, but will be soon) and singleplayer hi-scores are saved in the level-file used ('cuz there will be easy and hard levels of course.) Also fixed a small hiscore detect problem. And there's
more: bars are being drawn using the (now correctly
functioning) line-procedure. A bit slower at startup (doubt
you notice it) but cuts off several bytes and works
better than my primitive bar-draw attempt. |
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| March 2000 | (2.april.00) | |
My monthly overview of the visitors for march 2000 (no hits this time, just unique visitors). BTW I had my 1000th visitor on march the 25th. You may have noticed I entered april 2000 as the release date of Worm on some sites. That means this month. I can't promise anything, but I'll try to have it finished before may. |
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