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| Home || News || JULY 2000 | 20.VIII.00 |
L8R! 10.july.00
For the next four weeks I'm taking a holiday, so you won't hear
anything from me until august..
More Nemesis 9.july.00
A new feature in Nemesis added: multiple multiples. Your ship can have upto four
multiples following it and firing for you. Look at that screenshot:
four multiples and class #2 laser: invincible!
This brings up one big problem: when you fire once with type #3 bullets and four multiples, it will produce 15 bullets. Do this a few times and imagine a poor z80 at 3.58MHz handling 50 bullets - moving them and checking if they hit an enemy or not. In short, the game will run really slow. I hope I can do something about it, or we'll all have to overclock our TIs :P
Nemesis 98% 7.july.00
Version 0.98 beta's done.
It should be bugless and contain most features the final version will
have. However it just has five levels and no storyline, which the
next (final?) version will have. I've made an
animated screenshot however I do not advise looking at in using
a Microsoft Explorer. No download: it simply has too few levels.
The final version shouldn't take too long.
Fixed Nemesis 6.july.00
Yep; I think I finally fixed that major bug. Still have to find an
elegant way of fixing it, but this is a temporary solution that works.
Nemesis shouldn't crash anymore.
A new feature in Nemesis is you can choose your ship from four different vessels! For now they're all the same, they just look differently. Oh and I also updated the Nemesis page.
Nemesis progress 5.july.00
Several more new features, bugfixes and improvements in Nemesis.
And I think I may have isolated a bug that crashes your calc now
more than ever. I'll try to fix it tomorrow and let you know whether
that was the major bug in Nemesis.
June 2000 1.july.00
A terrible month, but still got
around to do some things: First of all I wrote an leveleditor for Worm
(I never thought I would so soon).
Worm itself hasn't been released
yet because I can't get the linkplay to work. I've continued working
on Nemesis again, and
that's going great.
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