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| Home || News || SEPTEMBER 2000 | 25.X.00 |
New Poll 30.september.00
I've added a new poll (at the left bar). May I suggest you take it this time.
Spheres-on-demand 29.september.00
Accidentally, my spheres-images (which I made just for fun) have become quite popular. On demand
I've rendered Spheres IX and XII at 1024x768, check them out
here.
Wormy 28.september.00
Major news everybody: I've changed the name of
Worm into Wormy. The name's
much cooler and less confusion with Worms.
I've tried to implement Bezier-curves for really cool
levels, however it didn't work. I quickly wrote a prog in Pascal, but
writing it in z80 ain't that easy: just too much variables (at least
ten coordinates) and alot of multiplications. Levels will just be
the plain lines, boxes and -soon- circles.
ADSL finally 26.september.00
I've got a lovely ADSL-connection, and you haven't! -- Giant Spider
What? Nemesis? Right... I'm still working on the levels (received the
first version of the storyline yesterday.)
New host 23.september.00
This page will now be hosted by
xs4all, my new ISP.
I don't have that fast DSL connection yet, so uploading all 20MB of
this page may take a while.
UPDATE (25.9):
Page completely uploaded
(plz report any broken links)
CalcWire Discontinued 21.september.00
Suddenly, without warning... The fresh 'n new group
CalcWire - full
of good ideas - is gone. Hopefully most projects will still continue;
my own games for certain.
Decrease of Updates 20.september.00
Currently my internet connection is just terrible, and I've also got
alot less spare time (cuz of school and stuff). If all goes well I
should get ADSL next week, which also means a new host for my site,
and I'll be online a lot lot more.
Not Nemesis-related 17.september.00
Some updates to my page:
More Reviews 12.september.00
Over 125 reviews made. This includes 17
TI-83 reviews: I want to
make my page more than 86-only. Of course I've checked whether or not
Ion86 emulation worked for each reviewed game ;)
Nemesis 99% 9.september.00
Nemesis version 0.99 is
completed, exactly one year after version 0.92. The next version
will be the public 1.0. A few of the huge list o' improvements are:
Nemesis pickups (continued) 8.september.00
The new pickup system:
At the end of a level, after defeating the boss, a pickup will appear.
Use it to upgrade your beam weapon, collect two to upgrade your laser,
or three to activate tail beam or up double, or a multiple (w/ laser).
So you'll have to choose where to put your upgrades (what weapon,
how many multiples) and I'll try to make that a hard choise (both
weapons have different advantages and play differently).
During the normal game smaller pickups will appear as usual (after
destroying x enemies) which will directly increase your armor.
Nemesis pickups 6.september.00
One of the most unique features in the Nemesis/Gradius games, is the
pickup system. I was thinking, maybe it's better to let go of that
system in Nemesis86. With all the new features implemented it's not
really working alright: if you play well, the game gets too easy; if you don't, the
game'll be impossible. Not much fun either way. Instead I want to
give the pickups at specified times. Any comments, please tell me.
August 2000 2.september.00
I've been on holiday and schools have started again. Still had some
time to work on Nemesis. It's nearly finished - although I keep
finding things that can be improved. It's being betatested and I've
got someone helping with the storyline too.
Next month I think I'll get the new host for this page, 'cause of
the Fortunecity banners and popups. I also hope to finally release
Nemesis; but I'm not promising anything. (when it's done!)
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