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SEPTEMBER 2000 NEWS

 

 New Poll  30.september.00
I've added a new poll (at the left bar). May I suggest you take it this time.


 Spheres-on-demand  29.september.00
Spheres XII preview Accidentally, my spheres-images (which I made just for fun) have become quite popular. On demand I've rendered Spheres IX and XII at 1024x768, check them out here.


 Wormy  28.september.00
Major news everybody: I've changed the name of Worm into Wormy. The name's much cooler and less confusion with Worms.
I've tried to implement Bezier-curves for really cool levels, however it didn't work. I quickly wrote a prog in Pascal, but writing it in z80 ain't that easy: just too much variables (at least ten coordinates) and alot of multiplications. Levels will just be the plain lines, boxes and -soon- circles.


 ADSL finally  26.september.00
I've got a lovely ADSL-connection, and you haven't! -- Giant Spider
What? Nemesis? Right... I'm still working on the levels (received the first version of the storyline yesterday.)


 New host  23.september.00
This page will now be hosted by xs4all, my new ISP. I don't have that fast DSL connection yet, so uploading all 20MB of this page may take a while.
UPDATE (25.9): Page completely uploaded (plz report any broken links)


 CalcWire Discontinued  21.september.00
Suddenly, without warning... The fresh 'n new group CalcWire - full of good ideas - is gone. Hopefully most projects will still continue; my own games for certain.


 Decrease of Updates  20.september.00
Currently my internet connection is just terrible, and I've also got alot less spare time (cuz of school and stuff). If all goes well I should get ADSL next week, which also means a new host for my site, and I'll be online a lot lot more.


 Not Nemesis-related  17.september.00
Some updates to my page:


 More Reviews  12.september.00
Over 125 reviews made. This includes 17 TI-83 reviews: I want to make my page more than 86-only. Of course I've checked whether or not Ion86 emulation worked for each reviewed game ;)


 Nemesis 99%  9.september.00
Nemesis version 0.99 is completed, exactly one year after version 0.92. The next version will be the public 1.0. A few of the huge list o' improvements are:

I'm thinking of releasing the full improvements list on my site, but I'm affraid I might cross my 10MB limit :-)


 Nemesis pickups (continued)  8.september.00
The new pickup system: At the end of a level, after defeating the boss, a pickup will appear. Use it to upgrade your beam weapon, collect two to upgrade your laser, or three to activate tail beam or up double, or a multiple (w/ laser). So you'll have to choose where to put your upgrades (what weapon, how many multiples) and I'll try to make that a hard choise (both weapons have different advantages and play differently).
During the normal game smaller pickups will appear as usual (after destroying x enemies) which will directly increase your armor.


 Nemesis pickups  6.september.00
One of the most unique features in the Nemesis/Gradius games, is the pickup system. I was thinking, maybe it's better to let go of that system in Nemesis86. With all the new features implemented it's not really working alright: if you play well, the game gets too easy; if you don't, the game'll be impossible. Not much fun either way. Instead I want to give the pickups at specified times. Any comments, please tell me.


 August 2000  2.september.00
I've been on holiday and schools have started again. Still had some time to work on Nemesis. It's nearly finished - although I keep finding things that can be improved. It's being betatested and I've got someone helping with the storyline too.
Next month I think I'll get the new host for this page, 'cause of the Fortunecity banners and popups. I also hope to finally release Nemesis; but I'm not promising anything. (when it's done!)

 

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